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The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of VR

Description: We study Pulse Breath Water, an immersive virtual environment (VE) with affect estimation in sound. We employ embodied interaction between a user and the system through the user's breathing frequencies mapped to the system's behaviour. In this study we investigate how two different mappings (metaphoric, and "reverse") of embodied interaction design might enhance the affective properties of the presented system. We build on previous work in embodied cognition, embodied interaction, and affect estimation in sound by examining the impact of affective audiovisuals and two kinds of interaction mapping on the user's engagement, affective states, and overall experience. The insights gained through questionnaires and semi-structured interviews are discussed in the context of participants' lived experience and the limitations of the system to be addressed in future work. Content type is respiratory sensor data synched with audio and format of files is .mubu (see MAX Sound Box Library by IRCAM). Software used was MAX 7 by Cycling74. Confidentiality declaration: The data is anonymous. This dataset was originally deposited in the Simon Fraser University institutional repository.
Authors: Pasquier, Philippe; Simon Fraser University
Prpa, Mirjana; Simon Fraser University
Tatar, Kıvanç; Simon Fraser University
Riecke, Bernhard E.; Simon Fraser University
Keywords: Respiration data
Audio
Musical agents
Artificial intelligence
Interactive systems
Virtual reality
Date: 9-Jan-2017
Publisher: Federated Research Data Repository / dépôt fédéré de données de recherche
URI: https://doi.org/10.25314/26f3ec09-cf9f-4a28-9413-0d33f1eb3d96
Related Identifiers: 
Appears in Collections:SFU Research Data

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Creative Commons Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/
Citation
Pasquier, P. , Prpa, M. , Tatar, K. , Riecke, B. (2017) The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of VR. Federated Research Data Repository. https://doi.org/10.25314/26f3ec09-cf9f-4a28-9413-0d33f1eb3d96