Field
Value
Language
dc.contributor.author
Pasquier, Philippe
datacite.creator.affiliationIdentifier
https://ror.org/0213rcc28
en_US
datacite.creator.affiliation
Simon Fraser University
en_US
datacite.creator.nameIdentifier
en_US
dc.contributor.author
Prpa, Mirjana
datacite.creator.affiliationIdentifier
https://ror.org/0213rcc28
en_US
datacite.creator.affiliation
Simon Fraser University
en_US
datacite.creator.nameIdentifier
en_US
dc.contributor.author
Tatar, Kıvanç
datacite.creator.affiliationIdentifier
https://ror.org/0213rcc28
en_US
datacite.creator.affiliation
Simon Fraser University
en_US
datacite.creator.nameIdentifier
en_US
dc.contributor.author
Riecke, Bernhard E.
datacite.creator.affiliationIdentifier
https://ror.org/0213rcc28
en_US
datacite.creator.affiliation
Simon Fraser University
en_US
datacite.creator.nameIdentifier
en_US
dc.date.accessioned
2021-04-28T14:01:02Z
dc.date.available
2021-04-28T14:01:02Z
dc.date.issued
2017-01-09
dc.identifier.uri
https://www.frdr-dfdr.ca/repo/dataset/4da9568a-0446-47ea-947c-88406ff8ea15
dc.identifier.uri
https://doi.org/10.25314/26f3ec09-cf9f-4a28-9413-0d33f1eb3d96
dc.description
We study Pulse Breath Water, an immersive virtual environment (VE) with affect estimation in sound. We employ embodied interaction between a user and the system through the user's breathing frequencies mapped to the system's behaviour. In this study we investigate how two different mappings (metaphoric, and "reverse") of embodied interaction design might enhance the affective properties of the presented system. We build on previous work in embodied cognition, embodied interaction, and affect estimation in sound by examining the impact of affective audiovisuals and two kinds of interaction mapping on the user's engagement, affective states, and overall experience. The insights gained through questionnaires and semi-structured interviews are discussed in the context of participants' lived experience and the limitations of the system to be addressed in future work. Content type is respiratory sensor data synched with audio and format of files is .mubu (see MAX Sound Box Library by IRCAM). Software used was MAX 7 by Cycling74. Confidentiality declaration: The data is anonymous. This dataset was originally deposited in the Simon Fraser University institutional repository.
en_US
dc.publisher
Federated Research Data Repository / dépôt fédéré de données de recherche
dc.rights
Creative Commons Attribution 4.0 International (CC BY 4.0)
en_US
dc.rights.uri
https://creativecommons.org/licenses/by/4.0/
en_US
dc.subject
Respiration data
en_US
dc.subject
Audio
en_US
dc.subject
Musical agents
en_US
dc.subject
Artificial intelligence
en_US
dc.subject
Interactive systems
en_US
dc.subject
Virtual reality
en_US
dc.title
The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of VR
en_US
globus.shared_endpoint.name
f163c1b3-9c88-42f6-a7bb-5839ed6c4063
globus.shared_endpoint.path
/8/published/publication_379/
frdr.preservation.status
AIP generation and transfer successful
frdr.preservation.datetime
2021-05-18
datacite.publicationyear
2017
datacite.resourcetype
Dataset
en_US
datacite.relatedidentifier.IsCitedBy
https://doi.org/10.1007/978-3-319-57987-0_13
datacite.relatedidentifier.IsSupplementedBy
http://ispace.iat.sfu.ca/project/pulse-breath-water/
datacite.fundingReference.funderName
Social Sciences and Humanities Research Council of Canada (SSHRC)
en_US
datacite.fundingReference.awardNumber
en_US
datacite.fundingReference.awardTitle
en_US
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